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BLEARE KINGDOMS: BUILD 1 RELEASED (my game)

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Post by ZekeGames 2009-10-06, 5:53 am

Hey guys - I'm in such a happy mood because I (finally!) finished the first public release build of an ambitious game I've been working on for some time now.

WITHOUT FURTHER ADO,
BLEARE KINGDOMS

YYG LINK: http://www.yoyogames.com/games/show/98648

Game Website: Bleare Kingdoms: Official Devlog

ULTRA QUICK DESCRIPTION:
This is a strategy RPG game - You have soldiers and you move them on your "turn", attack with them, etc.
It takes place in the medieval times, but in a fantasy setting (as we see in most games) with wizards and magical items etc.
The Strategy/RPG part is in the battle engine, after the battle is over, the game resumes in the world map, where you move your character/party. This is where the game gets more interesting: The game world will be self interactive, meaning that empires will really fight for control of the world, using their resources, plotting assassinations, etc. You are just dumped into the huge game world.

LONG DESCRIPTION: What is Bleare Kingdoms?

Screenshots!
BLEARE KINGDOMS: BUILD 1 RELEASED (my game) Screenmoving
BLEARE KINGDOMS: BUILD 1 RELEASED (my game) Screenattacking
BLEARE KINGDOMS: BUILD 1 RELEASED (my game) Bkcombat5

Notice the unique move field concept.

The first build (which is free) contains ONLY THE BATTLE SYSTEM, and it will be missing *some* features.

The best part about this game: It is easily moddable. All units, stats, armors, weapons, other items, houses, effects, battlefiels, are stored in easily editable .ini files inside of module folders that are easily switchable. You could change the whole game to some crazy zombie mod in only a few hours. This gives the mod community HUGE flexibility. We will have forums set up and have documentation available so modders can go at it with this very powerful and flexible engine.

Download here, guys!
BUILD 1 DEVLOG POST
(direct)
YYG LINK: http://www.yoyogames.com/games/show/98648
Thanks for reading,
SunnyKatt
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Post by Sinister96 2009-10-06, 11:01 am

Uh, nice job. And graphics
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Post by ZekeGames 2009-10-06, 6:37 pm

Thanks. ^_^

I personally think the graphics are a slight downfall as of now, but they'll be improved for the second build. winking
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Post by Sinister96 2009-10-06, 6:43 pm

slight downfall? they're unique, i like uniqueness!
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Post by Old Gregg 2009-10-06, 7:46 pm

if you make al these editable .ini files, couldn't someone just easily hack that?
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Post by ZekeGames 2009-10-06, 10:07 pm

@old Gregg - Yeah, but so what? Power to the modders. If a player wants to cheat, then it's his fault he doesn't have any fun.
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Post by Mad maker productions 2009-10-07, 3:04 am

cool!
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Post by Old Gregg 2009-10-07, 6:38 am

okay then.. o_o
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Post by Sinister96 2009-10-07, 9:38 am

Mad maker productions wrote:cool!

lol
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Post by ZekeGames 2009-10-07, 7:07 pm

If any of you guys want to be the first to make some really cool mods for this (and get popular/looked up upon in the act of doing so), feel free to join the official forums:

BLEARE KINGDOMS FORUMS

I'll be there to answer any questions you may have and to help you get started.
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Post by Sinister96 2009-10-07, 7:27 pm

no ty
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Post by ZekeGames 2009-10-17, 4:52 pm

INFORMATION-PACKED BUMP!

Official build 2 checklist was posted today:
http://blearekingdoms.wordpress.com/2009/1...ld-2-checklist/

Among the things planned are a new HUD, calvary, magic, and the ability to have multiple players.
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