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Casual game...?

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What games should I do first?

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Casual game...? Empty Casual game...?

Post by BTGames 2009-02-13, 11:05 pm

I've got some really neat ideas for one casual game for the Xbox 360.
Can you help me decide which one is a better idea?

Here's some details on what I want to make:
Action-Puzzler: Puzzles are totally 1980s. Action puzzlers is where it's at! You control someone/something to beat enemies as well as create and solve challenging puzzles. Filled with explosions.

Achievement Galore: Based on a Flash game I saw on the Internet. You'll have several different levels, and the whole goal is to complete all the achievements in the level before going on to the next. You'll earn achievements through almost anything by defeating enemies, pulling off different moves, how fast you go, how slow you go, how you don't move at all, pausing, slipping, sliding, farting... whatever! You get an achievement! Please note that community games on XBL cannot have real achievements, so I will have to develop an internal one.

Chaos: A beat-em-up game where you have almost hundreds, thousands, or [Chris Sabat]OVER 9000!!!![/Chris Sabat] enemies and you use a variety of moves to crush all on the screen. Pretty basic, but who doesn't enjoy killing thousands of enemies with slings and slashes of millions of combos at your side, and tons of weapons to use and combine.

So, what do you think?
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Post by Admin (DD/Jango) 2009-02-13, 11:13 pm

Chaos...
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Post by Axle 2009-02-15, 7:49 pm

ACHIEVEMENTS!!!11!!
Like this game, right?
Fun Games




Fun Games
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Post by Confused N Proud 2009-02-16, 2:33 pm

Can u make xbox 360 games yourself or am I confused?
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Post by BTGames 2009-02-16, 3:32 pm

@Axle: Yeah! That's the same game!
@CnP: Pretty much. I use a program called Microsoft XNA Game Studio, which is used in another program called Microsoft Visual C# to make games. You make games in the Visual C# program. The XNA Game Studio makes it easy to port sprites, backgrounds, and music into the game, as well as add features like connecting the Xbox 360 to the program to test games. It's free if you use it to make PC games, but costs $100 USD for Xbox 360 games. Frankly, that's cheap for a next-gen system.
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